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    • Home
    • About
    • What is Carpe Noctem?
    • FAQ
    • Gameplay Systems
    • Lore
    • Community
    • Careers
  • Home
  • About
  • What is Carpe Noctem?
  • FAQ
  • Gameplay Systems
  • Lore
  • Community
  • Careers

Careers

Join our Team

Carpe Noctem Studios LLC is a Texas based Indie Studio Company formed for the purpose of creating immersive online gaming experiences that reflect what the people in medieval Europe actually believed. Our background includes over 120 combined years of gaming experience from Console to PC. After playing everything from single-player RPGs to MMOs, our team decided in 2023 to form Carpe Noctem Studios so we could take the best from the games we've played over the years and combine that with an experience/features that have never before been done in a medieval game. 


Our goal in hiring is to add folks that not only have the technical skillset to do the job, but that they match the personality, vision, and passion we have for making this game come to life. Due to ongoing rampant Intellectual Property theft in the Gaming Industry, we require all applicants to be US Citizens and to be domiciled in the United States, preferably Texas. If you are not a US Citizen, please do not apply. We are hiring for the following two positions:

Senior Game Animator (Unreal Engine)

Location: Remote or On-Site


About the Role
We are seeking an experienced Game Animator with deep, hands-on expertise in Unreal Engine to help bring our characters, creatures, and worlds to life. The ideal candidate has shipped one or more titles in Unreal, is comfortable working closely with designers and engineers, and can take animation content from concept to in-game implementation. 


Key Responsibilities

  • Create high-quality character, creature, and/or weapon animations (idles, locomotion, combat, cinematics, etc.) that support gameplay and narrative.
     
  • Rig and skin characters and creatures for use in Unreal Engine (or collaborate with a rigger/technical artist as needed).
     
  • Implement and refine animations directly in Unreal Engine using:
     
    • Animation Blueprints
       
    • State machines
       
    • Blend spaces
       
    • Sequencer and/or Control Rig
       
  • Work with designers and programmers to tune timing, readability, and responsiveness of animations for gameplay.
     
  • Ensure animations meet performance and memory constraints for targeted platforms.
     
  • Collaborate with the art team to maintain a consistent visual style and animation quality bar.
     
  • Iterate quickly based on feedback while maintaining clean, organized files and documentation.
     

Required Skills & Experience

  • 3+ years of professional experience as a Game Animator (or equivalent portfolio demonstrating senior-level skill).
     
  • Expert-level proficiency in Unreal Engine, including:
     
    • Setting up and debugging Animation Blueprints
       
    • Working with State Machines and Blend Spaces
       
    • Using Sequencer for cutscenes and in-game events
       
    • Working knowledge of Control Rig and/or IK systems in Unreal
       
  • Strong skills in at least one major 3D package:
     
    • Maya, 3ds Max, Blender, or similar
       
  • Proven experience with:
     
    • Character and creature animation (body mechanics, weight, timing, and acting)
       
    • Combat, movement, and gameplay-centric animation
       
  • Solid understanding of:
     
    • Animation principles (timing, spacing, arcs, anticipation, follow-through, etc.)
       
    • Game animation constraints vs. film/linear media
       
  • Experience exporting and importing animations from DCC tools into Unreal, with a clean pipeline for iteration.
     
  • Ability to work from rough block outs or storyboards and take animations to final polish.
     
  • Strong communication skills and ability to work in a collaborative, cross-disciplinary environment.
     
  • Comfortable receiving and giving detailed feedback.

 

Application Requirements

To be considered, candidates must provide all of the following:

  1. Online Portfolio / Demo Reel
     
    • Link to a current, public portfolio or reel showcasing:
       
      • In-game animations (preferably Unreal Engine)
         
      • A range of work (locomotion, combat, acting, creatures, etc.)
         
    • Clearly label your role and responsibilities on each showcased piece.
       

  1. LinkedIn Profile
     
    • Link to your LinkedIn profile with up-to-date employment history.
       

  1. Resume/CV
     
    • PDF or link with relevant experience, tools, and shipped titles.
       

How to Apply

Please contact us through the "Connect with us" button below with the subject line:
“Senior Game Animator (Unreal) – [Your Name]”

After receiving your response, we will request the following from you:

  • Resume/CV
     
  • Link to online portfolio/demo reel
     
  • LinkedIn profile URL
     
  • Short note (2–3 sentences) on your most relevant Unreal Engine animation experience

Senior Software / Server Network Engineer (Online Game Backend)

Location: Remote or On-Site


About the Role
We are seeking an experienced Software / Server Network Engineer to design, build, and maintain the online backbone of our game. This role owns the server-side architecture that powers player connections, matchmaking, persistence, and live operations—across cloud infrastructure and the Epic Games ecosystem. You will be responsible for database reliability, secure authentication, DDoS resilience, and overall network stability for our Unreal Engine–based title.


Key Responsibilities

  • Architect, develop, and maintain backend services for an online multiplayer game, including:
     
    • Player session management and presence
       
    • Matchmaking, lobbies, and game server orchestration
       
    • Persistence systems (accounts, progression, inventory, etc.)
       
  • Design and maintain scalable database solutions (SQL and/or NoSQL) including:
     
    • Schema design and migration
       
    • Backup, restore, and disaster recovery strategies
       
    • Performance tuning and indexing
       
  • Implement and maintain secure player authentication and authorization flows:
     
    • Encrypted connections (TLS)
       
    • Secure tokens/handshakes between client, game server, and backend services
       
  • Integrate and manage Epic Online Services (EOS) and related Epic Games platform services for:
     
    • Authentication, friends, achievements, entitlements, stats, matchmaking, etc.
       
  • Deploy and manage cloud-based infrastructure (e.g., AWS/Azure/GCP or similar):
     
    • Auto-scaling game servers and microservices
       
    • Load balancing, health checks, and rolling updates
       
  • Implement and maintain DDoS protection and mitigation strategies:
     
    • Rate limiting, traffic filtering, and network edge protections
       
    • Monitoring and alerting for unusual traffic patterns and attacks
       
  • Set up robust observability and operations:
     
    • Logging, metrics, tracing, dashboards, and alerts for live services
       
    • On-call participation for production incidents and postmortems
       
  • Collaborate closely with gameplay programmers and Unreal devs to:
     
    • Define and optimize network protocols (RPCs, replication strategies, bandwidth usage)
       
    • Debug and resolve client–server issues, lag, and desyncs
       
  • Ensure high availability, low latency, and stable gameplay experience for global players.
     

Required Skills & Experience

  • 4+ years of professional experience in backend/server or network engineering for online applications (ideally games or real-time services).
     
  • Strong proficiency in at least one backend language:
     
    • C++, C#, Go, Java, Python, or similar.
       
  • Experience designing and operating production backends on a major cloud platform:
     
    • AWS, Azure, GCP, or equivalent (EC2/compute, load balancers, VPCs, etc.).
       
  • Solid experience with databases:
     
    • One or more of PostgreSQL, MySQL, SQL Server, MongoDB, Redis, or similar.
       
    • Backup/restore strategies and performance optimization.
       
  • Strong understanding of networking fundamentals:
     
    • TCP/UDP, sockets, NAT traversal, latency, packet loss, bandwidth management.
       
  • Experience with secure communication and authentication:
     
    • TLS, OAuth/OIDC, JWT, or similar token-based systems.
       
  • Proven experience hardening and protecting online services:
     
    • DDoS mitigation, rate limiting, IP allow/deny lists, WAF/CDN usage.
       
  • Hands-on experience integrating or building REST/gRPC APIs used by game clients.
     
  • Familiarity with Unreal Engine networking concepts and game server workflows, such as:
     
    • Dedicated servers, replication, RPCs, and session management.
       
  • Proficiency with DevOps tooling and practices:
     
    • CI/CD pipelines, containerization (Docker), infrastructure as code is a plus.
       
  • Strong communication skills and ability to collaborate with cross-functional teams (design, gameplay, production).
     

Nice-to-Have / Bonus Skills

  • Direct experience with:
     
    • Epic Online Services (EOS)
       
    • Epic Games Store / Epic deployment and patching workflows
       
  • Prior experience shipping an online multiplayer game (PC or console).
     
  • Familiarity with:
     
    • Kubernetes or other orchestration systems
       
    • CDNs, WAFs, and managed DDoS solutions (e.g., Cloudflare, AWS Shield)
       
  • Experience with:
     
    • Real-time analytics and telemetry for live game operations
       
    • Cheat detection and anti-abuse systems.
       
  • Comfort reading and debugging Unreal Engine server logs and integrating custom backend endpoints with Unreal clients.
     

Application Requirements

To be considered, candidates must provide:

  1. Technical Portfolio / Code Samples
     
    • Links to:
       
      • GitHub, GitLab, Bitbucket, or similar, and/or
         
      • Case studies/architecture overviews of backend systems you’ve built (redact sensitive info as needed).
         
    • Clearly describe your role and contributions for each project.
       

  1. LinkedIn Profile
     
    • Link to your LinkedIn profile with up-to-date employment history.
       

  1. Resume/CV
     
    • PDF or link detailing relevant backend, networking, and cloud experience (including any shipped games or large-scale services).
       

How to Apply

Please contact us through the "Connect with us" button below with the subject line:
“Senior Software / Server Network Engineer – [Your Name]”

After receiving your response, we will request the following from you:

  • Resume/CV
     
  •  Links to portfolio/code samples and/or architecture writeups
     
  • LinkedIn profile URL
     
  •  Brief note (3–5 sentences) summarizing your experience with online multiplayer backends, cloud hosting, and any Unreal/Epic Online Services work 

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